Singapore Parental Control Tools
In the digital era, mobile devices and the Internet have become indispensable for children and young adults, serving as both educational and entertainment platforms. This new digital landscape presents unique…
In the digital era, mobile devices and the Internet have become indispensable for children and young adults, serving as both educational and entertainment platforms. This new digital landscape presents unique…
We are pleased to have our Parenting Challenge Workshops as part of the Digital for Life Festival 2023. This 2-hour workshop is a follow-up to our Parents Webinar: Understanding Games,…
Difference between Social Media & Video Games - a comparison by By Jiow Hee Jhee (Associate Professor) and Beatrice Wu (Student) from Singapore Institute of Technology
Event Info 活动信息 Date: 27 May 2023 (Sat) Time: 8.30am – 11.30am (Singapore Time)Cost: FreeVenue: Zoom WebinarRegistration Link: https://bit.ly/UGGG2023 (Registration opens at 4pm on 28 April 2023)NOTE: A unique zoom link…
By Dr. Jing Shi, PhD, MSc (OT), BHsc (hons) Families have a critical role in educating and demonstrating to their children how to use technology in a safe way. It…
Event Info 活动信息 Date: 12 Nov 2022 (Sat) Time: 9.00am – 12.00pmCost: FreeVenue: Zoom WebinarNOTE: A unique zoom link will be emailed to you to join the webinar. Please sign up…
This 2-hour workshop is a follow-up to our Parents Webinar: Understanding Games, Gamers and Game Addiction. During the Webinar, communication strategies and theories on games and gamers were introduced. The…
We are running the 5th edition of our Parents Webinar: Understanding Games, Gamers and Game Dependency this year! We are thankful for Tencent's support to be able to make this…
In 2020, we had 2765 Singapore secondary school students complete COMEBACK’s Game Dependency Test. 19.4% of the students have game dependency, with 4% being significant. This means that one out…
Introduction One common concern that we often hear from parents is regarding how to connect with their children. Busy schedules, coupled with the increased accessibility of games and gaming devices,…